That’s an aspect of the series that I’ve taken great inspiration from when making The Outbound Ghost, and there’s the visual style as well, of course. I feel like it’s not really brought up as much as it should be when discussing these! It’s really amazing how the story always pushes you forwards, and you see new environments, partners, and enemies constantly. What draws you to these titles so strongly?Ĭonrad: One of the things that I really enjoy about the series (and many Nintendo console RPGs) is the pacing. RPGFan: You’ve mentioned before that The Outbound Ghost takes inspiration from the Paper Mario series, a favorite among many RPG fans. RPGFan: Firstly, I’d like to thank you for taking the time to answer some questions and give our readers a bit of insight into The Outbound Ghost! To start, would you be able to provide us with an introduction to yourself and your specific role in development?Ĭonrad: Thank you for having me, Tom! I’m the lead developer, which means that my responsibilities include: programming, design, writing, team management, marketing, production, and all the smaller stuff as well! We’ve also got Kimmo and Clay on the team part-time, and they do music composition and character art, respectively. We covered a wide range of topics, including The Outbound Ghost‘s story and mechanics, the challenges Conrad has faced along the way, and more. The Outbound Ghost is a fantastic-looking indie RPG, inspired by the likes of the Paper Mario series and Undertale, set to release sometime in 2022! As someone who is really looking forward to the game, I was delighted to get the opportunity to chat with the title’s lead developer, Conrad Grindheim.
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